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Locations visited in Sphinx and the Cursed Mummy.
- Main article: Abydos
Abydos was a bright, rich city surrounded by electric eel-infested water. Several canals cut through the city with graceful bridges spanning over the waterways. Several pyramids soared over the city. Statues of Anubis decorated the white walls. Ziplines ran between homes.
There were also sewers beneath the city that could be accessed by a door or a well. At the town square, there was a way to enter the Abydos Museum and the upper area. In the upper area, there were many shops and businesses, such as Montu's Monster Shop and Kemmet the Inventor's home. Beyond several canals lies the Council Chamber Courtyard.
Abydos Canal Edit
- Main article: Abydos Canal
Abydos Canal was a large water canal in Abydos (hence the name). It was infested by Electric Eels, which were later driven out.
Abydos Museum Edit
- Main article: Abydos Museum
The museum's entrance was a large room that a hall off to the left which held the Abydos Jewels. If the visitor went straight from the entrance, they would enter a large room that had a large curved table, the Jewel Inspector, and the Monster Inspector. There were three wings (left wing, center wing, right wing) that held monsters.
Abydos Plaza Edit
- Main article: Abydos Plaza
The plaza was the main focal point of Abydos, set up with ziplines, a well, side paths, and the Abydos Museum. A juggler worked in the plaza, amusing those who came by, such as the fat Abydosian woman.
Corridor of Champions Edit
- Main article: Corridor of Champions
The gauntlets all had the same basic layout, but each level had a different difficulty. In the main lobby, there was an area in which the participants of the gauntlet could see their score. On the other half, there was an area where the participants had to be tested prior to partaking. This test involved somersaulting over a fence to retrieve a diamond.
Council Chambers Edit
- Main article: Council Chambers
The Council Chambers were surrounded by a canal of water that could be passed over by bridges. The water that flowed in the canal contained Spinefish, but it wasn't electrified by Electric Eels. Inside the building, it was a circular design with a center area. A room went off the where the mayor lived.
Council Chamber Courtyard Edit
- Main article: Council Chamber Courtyard
The courtyard featured palm trees, canals, and sweeping bridges. In the canals, there were Spinefish and statues that resembled the god Anubis. There are lamps that are visible from in the water, and the hang from beneath the pathways.
Grand Canal Edit
- Main article: Grand Canal
Montu's Monster Shop Edit
- Main article: Montu's Monster Shop
- Main article: Akaria
Akaria was a beta location removed from the final version game.
- Main article: Heliopolis
Heliopolis was a large expanse of sand surrounded by a vast ocean except for the Southern border, which is the Great Wall and Uruk.
Bedouin Outpost Edit
- Main article: Bedouin Outpost
The Bedouin Outpost was situated along a small beach community in which its inhabitants lived in tents. Most of them were explorers or nomads. It offered a shop to buy Capture Beetles, to increase your health if you have four Gold Ankh Pieces, take on a monster side quest, or read the Rosetta Stone.
Cursed Palace Edit
- Main article: Cursed Palace
The palace was located in the self-named desert in Heliopolis. It was a sandy colored building with a frontal ramp up to the entrance. A long hall was located inside, and there were three doors: one to the left, one in the center, and one to the right. The center door was guarded by the Pharaoh's Guards, and it could not be accessed until they were free and until Sphinx had the Royal Invitation. Beyond the doors was the Pharaoh's room, which featured a large thrown and an underground passageway.
Great Wall of Heliopolis Edit
- Main article: Great Wall of Heliopolis
The Great Wall of Heliopolis contained three entrances each numbered. It was a large wall that was visible from all points of Heliopolis. The first entrance housed Anubis's Tower, and was protected by a series of monsters. It was the first entrance that Sphinx ever entered. The second hosted a myriad of more dangerous monsters, and led directly to Uruk Canyon. Sphinx was only required to visit this place once, however, he could return at any time. The third and final was the third entrance that Sphinx visited. It led to the Uruk Islands via teleportation.
Great Wall Entrance I Edit
- Main article: Great Wall Entrance I
Like the other entrances of the wall, Great Wall Entrance I was a dark, stone area that featured a number of monsters protecting it, as well as chambers. The first room contained a gas vent in which Almost-a-Bulls would appear. Beyond the door was a bridge that led to a platform, raising Sphinx up to another floor. A bridge would take him to a sequence machine that would in turn give him the blowpipe. Two rooms off to the sides were accessed by a platform. A large tower was also inside, known as Anubis's Tower.
Great Wall Entrance II Edit
- Main article: Great Wall Entrance II
Like the other entrances of the wall, Great Wall Entrance II was a dark, stone area that featured a number of monsters protecting it, as well as several traps. It lead to the Uruk Canyon.
Great Wall Entrance III Edit
- Main article: Great Wall Entrance III
Like Great Wall Entrance I and II, the entrance was dark and ridden with monsters. It had several water valves and a canal down the middle. It was accessible by visiting Heliopolis Point.
Heliopolis Desert Edit
- Main article: Heliopolis Desert
Like the rest of Heliopolis, the Heliopolis Desert was a vast expanse of sand that was accessible from multiple points. Part of the location was pressed up against the ocean, forming a beach near the Bedouin Outpost. It featured various types of geographical structures, such as cliffs, mesas, plateaus, and so on.
Heliopolis Point Edit
- Main article: Heliopolis Point
Heliopolis Point was smaller than Heliopolis Desert but larger than South Beach. The Cursed Palace Area however, was much more fertile for farming. The shore line contained two Helian stores and a dock. East of the shore was the Great Wall Entrance III and Sekhmet's Squirt Farm.
Lost Temple of Heliopolis Edit
- Main article: Lost Temple of Heliopolis
Like all of the other large temples in Heliopolis, the Lost Temple of Heliopolis was a dark, stony place that was ridden with monsters. It contained a series of corridors, rooms, and halls as well as traps and places of danger.
South Beach Edit
- Main article: South Beach
South Beach was a small shore at Heliopolis. Across the ocean was Sun Shrine Island.
Sun Shrine Island Edit
The island appeared to be rather small, and the temple took up most of its space. The temple featured a sculpture of a pharaoh's head, and was mounted on the top of the building.
Luxor Palace Edit
- Main article: Luxor Palace
The Luxor Palace was a large palace in which Tutankhamen lived in. It had large marble floors and several rooms. Some parts of it contained sewers and secret passages.
- Main article: Courtyard
The palace's courtyard was a square shaped yard with ladders that led to a second level. Trees, grass patches, flowers, and benches were also included in the yard.
Treasure Room Edit
- Main article: Treasure Room
The Treasure Room was filled with old treasures and amulets, as well as a sarcophagus that transported Tutankhamen to the Mysterious Location.
Mysterious Location Edit
- Main article: Mysterious Location
The location was accessed by use of the Mysterious Amulet when used at a Portal God statue. The pyramid contained the Shield of Osiris, an Eye of Ra laser that resembled the head of the Geb Queen, and the mummification chamber in which Tutankhamen was mummified by Menes and Set (in the shape of Akhenaten).
Sakkara was a beta location removed from the final version of the game.
- Main article: Uruk
Uruk was made up of volcanic landscapes, black soil, and rivers of lava. High mountains and volcanoes were visible along the horizon. Black clouds often loomed overhead. The giant Castle of Uruk was often visible from all sub locations.
Castle of Uruk Edit
- Main article: Castle of Uruk
The castle was a tall, black structure that holds the Eye of Ra on the top of it, destroying things in its wake. It was surrounded by high, dark walls surrounded by rivers of lava. Several towers jetted out from the base of the castle and around the central tower that held the Eye of Ra. It was decorated with spikes, thorns, buttresses, bridges, and what appeared to be a courtyard near the front gate.
Planetarium of Amusement Edit
- Main article: Planetarium of Amusement
The planetarium was a large round room that had a central ball that would launch Tutankhamen according to which key was in the shrine. It was part of the Castle of Uruk.
Outskirts of Castle of Uruk Edit
- Main article: Outskirts of Castle of Uruk
The Outskirts of Castle of Uruk were lava-charred and desolate. However, the area was not completely lifeless, as it did contain monsters and palm trees. For most living things, it was quite unsuitable. The area curves counter-clockwise (toward the Blade of Osiris) and later clockwise (from Blade to Portal Chamber) around the castle.
Uruk Canyon Edit
- Main article: Uruk Canyon
Like the rest of Uruk, the Uruk Canyon was a hot, lava-charred wasteland that contained vile monsters such as the Big Bull and Tree Creature. It contained three separate rooms that gave energy to a center room that contained Ketta.
Uruk Islands Edit
- Main article: Uruk Islands
he Uruk Islands were mysteriously floating slabs of what appeared to be charred rock in the Uruk region. There were several different platforms, one of them containing the Geb Queen's Palace.