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Locations visited in Sphinx and the Cursed Mummy.

Abydos Edit

Main article: Abydos

Abydos was a bright, rich city surrounded by electric eel-infested water. Several canals cut through the city with graceful bridges spanning over the waterways. Several pyramids soared over the city. Statues of Anubis decorated the white walls. Ziplines ran between homes.

There were also sewers beneath the city that could be accessed by a door or a well. At the town square, there was a way to enter the Abydos Museum and the upper area. In the upper area, there were many shops and businesses, such as Montu's Monster Shop and Kemmet the Inventor's home. Beyond several canals lies the Council Chamber Courtyard.

Abydos Canal Edit

Main article: Abydos Canal

Abydos Canal was a large water canal in Abydos (hence the name). It was infested by Electric Eels, which were later driven out.

Abydos Museum Edit

Main article: Abydos Museum

The museum's entrance was a large room that a hall off to the left which held the Abydos Jewels. If the visitor went straight from the entrance, they would enter a large room that had a large curved table, the Jewel Inspector, and the Monster Inspector. There were three wings (left wing, center wing, right wing) that held monsters.

Abydos Plaza Edit

Main article: Abydos Plaza

The plaza was the main focal point of Abydos, set up with ziplines, a well, side paths, and the Abydos Museum. A juggler worked in the plaza, amusing those who came by, such as the fat Abydosian woman.

Corridor of Champions Edit

Main article: Corridor of Champions

The gauntlets all had the same basic layout, but each level had a different difficulty. In the main lobby, there was an area in which the participants of the gauntlet could see their score. On the other half, there was an area where the participants had to be tested prior to partaking. This test involved somersaulting over a fence to retrieve a diamond.

Council Chambers Edit

Main article: Council Chambers

The Council Chambers were surrounded by a canal of water that could be passed over by bridges. The water that flowed in the canal contained Spinefish, but it wasn't electrified by Electric Eels. Inside the building, it was a circular design with a center area. A room went off the where the mayor lived.

Council Chamber Courtyard Edit

Main article: Council Chamber Courtyard

The courtyard featured palm trees, canals, and sweeping bridges. In the canals, there were Spinefish and statues that resembled the god Anubis. There are lamps that are visible from in the water, and the hang from beneath the pathways.

Grand Canal Edit

Main article: Grand Canal

The Grand Canal was the main point of the Abydos Canal. The poor bird lived near its waters, and Khonsu operated a boat there.

Montu's Monster Shop Edit

Main article: Montu's Monster Shop

Montu's Monster Shop was a small shop in upper Abydos. It featured a long hall in the entrance, and a small chamber in which Montu stood and sold his monsters.

Akaria Edit

Main article: Akaria

Akaria was a beta location removed from the final version game.

Heliopolis Edit

Main article: Heliopolis

Heliopolis was a large expanse of sand surrounded by a vast ocean except for the Southern border, which is the Great Wall and Uruk.

Bedouin Outpost Edit

Main article: Bedouin Outpost

The Bedouin Outpost was situated along a small beach community in which its inhabitants lived in tents. Most of them were explorers or nomads. It offered a shop to buy Capture Beetles, to increase your health if you have four Gold Ankh Pieces, take on a monster side quest, or read the Rosetta Stone.

Cursed Palace Edit

Main article: Cursed Palace

The palace was located in the self-named desert in Heliopolis. It was a sandy colored building with a frontal ramp up to the entrance. A long hall was located inside, and there were three doors: one to the left, one in the center, and one to the right. The center door was guarded by the Pharaoh's Guards, and it could not be accessed until they were free and until Sphinx had the Royal Invitation. Beyond the doors was the Pharaoh's room, which featured a large thrown and an underground passageway.

Great Wall of Heliopolis Edit

Main article: Great Wall of Heliopolis

The Great Wall of Heliopolis contained three entrances each numbered. It was a large wall that was visible from all points of Heliopolis. The first entrance housed Anubis's Tower, and was protected by a series of monsters. It was the first entrance that Sphinx ever entered. The second hosted a myriad of more dangerous monsters, and led directly to Uruk Canyon. Sphinx was only required to visit this place once, however, he could return at any time. The third and final was the third entrance that Sphinx visited. It led to the Uruk Islands via teleportation.

Great Wall Entrance I Edit

Main article: Great Wall Entrance I

Like the other entrances of the wall, Great Wall Entrance I was a dark, stone area that featured a number of monsters protecting it, as well as chambers. The first room contained a gas vent in which Almost-a-Bulls would appear. Beyond the door was a bridge that led to a platform, raising Sphinx up to another floor. A bridge would take him to a sequence machine that would in turn give him the blowpipe. Two rooms off to the sides were accessed by a platform. A large tower was also inside, known as Anubis's Tower.

Great Wall Entrance II Edit

Main article: Great Wall Entrance II

Like the other entrances of the wall, Great Wall Entrance II was a dark, stone area that featured a number of monsters protecting it, as well as several traps. It lead to the Uruk Canyon.

Great Wall Entrance III Edit

Main article: Great Wall Entrance III

Like Great Wall Entrance I and II, the entrance was dark and ridden with monsters. It had several water valves and a canal down the middle. It was accessible by visiting Heliopolis Point.

Heliopolis Desert Edit

Main article: Heliopolis Desert

Like the rest of Heliopolis, the Heliopolis Desert was a vast expanse of sand that was accessible from multiple points. Part of the location was pressed up against the ocean, forming a beach near the Bedouin Outpost. It featured various types of geographical structures, such as cliffs, mesas, plateaus, and so on.

Heliopolis Point Edit

Main article: Heliopolis Point

Heliopolis Point was smaller than Heliopolis Desert but larger than South Beach. The Cursed Palace Area however, was much more fertile for farming. The shore line contained two Helian stores and a dock. East of the shore was the Great Wall Entrance III and Sekhmet's Squirt Farm.

Lost Temple of Heliopolis Edit

Main article: Lost Temple of Heliopolis

Like all of the other large temples in Heliopolis, the Lost Temple of Heliopolis was a dark, stony place that was ridden with monsters. It contained a series of corridors, rooms, and halls as well as traps and places of danger.

South Beach Edit

Main article: South Beach

South Beach was a small shore at Heliopolis. Across the ocean was Sun Shrine Island.

Sun Shrine Island Edit

The island appeared to be rather small, and the temple took up most of its space. The temple featured a sculpture of a pharaoh's head, and was mounted on the top of the building.

Luxor Palace Edit

Main article: Luxor Palace

The Luxor Palace was a large palace in which Tutankhamen lived in. It had large marble floors and several rooms. Some parts of it contained sewers and secret passages.

Courtyard Edit

Main article: Courtyard

The palace's courtyard was a square shaped yard with ladders that led to a second level. Trees, grass patches, flowers, and benches were also included in the yard.

Treasure Room Edit

Main article: Treasure Room

The Treasure Room was filled with old treasures and amulets, as well as a sarcophagus that transported Tutankhamen to the Mysterious Location.

Mysterious Location Edit

Main article: Mysterious Location

The location was accessed by use of the Mysterious Amulet when used at a Portal God statue. The pyramid contained the Shield of Osiris, an Eye of Ra laser that resembled the head of the Geb Queen, and the mummification chamber in which Tutankhamen was mummified by Menes and Set (in the shape of Akhenaten).

Sakkara Edit

Sakkara was a beta location removed from the final version of the game.

Uruk Edit

Main article: Uruk

Uruk was made up of volcanic landscapes, black soil, and rivers of lava. High mountains and volcanoes were visible along the horizon. Black clouds often loomed overhead. The giant Castle of Uruk was often visible from all sub locations.

Castle of Uruk Edit

Main article: Castle of Uruk

The castle was a tall, black structure that holds the Eye of Ra on the top of it, destroying things in its wake. It was surrounded by high, dark walls surrounded by rivers of lava. Several towers jetted out from the base of the castle and around the central tower that held the Eye of Ra. It was decorated with spikes, thorns, buttresses, bridges, and what appeared to be a courtyard near the front gate.

Planetarium of Amusement Edit

Main article: Planetarium of Amusement

The planetarium was a large round room that had a central ball that would launch Tutankhamen according to which key was in the shrine. It was part of the Castle of Uruk.

Outskirts of Castle of Uruk Edit

Main article: Outskirts of Castle of Uruk

The Outskirts of Castle of Uruk were lava-charred and desolate. However, the area was not completely lifeless, as it did contain monsters and palm trees. For most living things, it was quite unsuitable. The area curves counter-clockwise (toward the Blade of Osiris) and later clockwise (from Blade to Portal Chamber) around the castle.

Uruk Canyon Edit

Main article: Uruk Canyon

Like the rest of Uruk, the Uruk Canyon was a hot, lava-charred wasteland that contained vile monsters such as the Big Bull and Tree Creature. It contained three separate rooms that gave energy to a center room that contained Ketta.

Uruk Islands Edit

Main article: Uruk Islands

he Uruk Islands were mysteriously floating slabs of what appeared to be charred rock in the Uruk region. There were several different platforms, one of them containing the Geb Queen's Palace.


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